Comments

Log in with itch.io to leave a comment.

(+1)

I played past the first boss and had a great time!

A few quick notes:

  • The bow’s wooden part blends into the background a bit, I actually thought it was her hand at first.

  • The boss fight could use its own music, and maybe an extra checkpoint or two to reduce frustration.

  • The trickiest part for me was shooting angled arrows and then sliding off, that felt tougher than expected.

On the positive side, all the effects around shooting and stopping arrows feel super satisfying. Really fun overall!

(+1)

Thank you so much for playing! Really glad you enjoyed it :) 

- Good point regarding the bow, I'll tweak the color of it a bit

- I'm currently working on adding boss music! It's not quite done yet but it should be ready soon

- The angled arrows definitely take a while to get used to. There's an "Arrow Assist" difficulty option to help out with this for people  want a little less of a challenge

why do I sometimes just die upon retrieving my arrow for seemingly no reason?

(1 edit)

There's a bug right now where the arrow sometimes kills the player on it's way back. I'm working on a patch that should fix that as well as a bunch of other bugs, but this one has been kicking my butt for the past couple days. It's really hard to reproduce and I keep thinking it's fixed but it'll randomly happen again an hour later. I should have it fixed in an upcoming patch this Friday though.

Really sorry about this, I know it's super annoying.

(+1)

it's fine I know making a game work properly is hard. I've tried before but never really got too far before giving up.

(1 edit)

I actually just figured this bug out literally a few minutes ago! It's kind of hard to explain but it turns out it wasn't that the arrow was "hitting" the player in any way, but rather there are some checks in place to see if the player is "squished" (some later levels having moving platforms and things that can crush the player) and in very very rare scenarios when the arrow comes back to the player, it would overlap the player with a specific angle such that the arrow triggered the "squish" code. Just another weird bug that came from the arrow being both a platform and not a platform lol. So happy to be done with that bug xD

Also thanks for checking out the game! I hope you enjoyed it despite the bug :)

(Edit: in case anyone else runs into this bug over the next few days, the fix will go live on Friday)

(+1)

nice game !

(+1)

Amazing. ⭐⭐⭐⭐⭐